Corner Canyon High School Performing Arts

Arendelle

Set & Production Design — Disney's Frozen

A three-surface projected set: a proscenium surround, four staggered leg panels and a cyclorama, driven from QLab 5 by one Epson over the stage and two stacked TITANs in the tech booth. Design, build specification, technical plot, order of process and checklists.

Venue
Corner Canyon HS
Surfaces
6 across 3 depths
Units
1 over-stage · 2 booth
Playback
QLab 5.6.3
Portal / legs
14.2 · 12.2 / 10.6 fL
Cyc
19.7 → 3.0 fL
01

The design in one idea

Arendelle is built from three surfaces at three different depths, and the whole design follows from that. A proscenium surround at the plaster line frames the picture and carries the emotional temperature of the show. Four leg panels in the wings on line sets 6 and 12, staggered at 5.9′ and 11.8′ upstage, give the stage depth and a forest to walk through. A cyclorama 29.6′ upstage on line set 30 holds the sky, the ice palace, and every wide vista in the piece.

Three depths means three focus planes, three sets of geometry and three different answers to the shadow problem. Treat them as one big screen and the show is soft on two surfaces out of three. Treat them as three instruments and a modest rig looks like a much larger one.

The three instruments and what each plays
SurfaceSizeDepthCarriesDelivered
PORTAL62′ × 29.5′0′ The emotional key. Changes roughly nine times across two acts and otherwise holds. Deep saturated ice, timber, aurora.14.2 fL
LEGS ×45′ × 25′ ea.5.9′ / 11.8′ World state and depth. Texture, never picture — bark, frost creep, ice crystal, vertical motion only.12.2 / 10.6 fL
CYC50′ × 30′29.6′ Location and scale. Every pale image in the show lives here — sky, whiteout, ice palace, fjord. Lit area 45.1′ × 25.4′.19.7 → 3.0 fL
The rule that makes the rig work

Pale imagery goes on the cyc. Saturated dark imagery goes on the portal and legs. The cyc is where the pixel density and the peak brightness are; pale content is exactly what dies at low foot-lamberts. The portal and legs carry deep frozen blues, bark and crystal, which read beautifully at their levels and would look thin and washed if asked to hold a white sky. Follow that split and the design looks deliberate rather than compromised.

02

The staging

Every figure below comes off the Corner Canyon house plan: a 50′×21.5′ proscenium opening, 29.6′ of usable stage depth with the cyc on line set 30, a 75′ tech-booth throw, and a TITAN lens 10′ above the house floor — 6.5′ above a deck that stands 3′6″ proud of it. The legs snap to existing line sets rather than inventing positions.

CYC  50′ × 30′lit area 45.1′ × 25.4′SR1 · 5.9′SR2 · 11.8′SL2 · 11.8′SL1 · 5.9′PORTAL-HEAD  62′ × 8′PORTAL-SR  6′ × 21.5′PORTAL-SL  6′ × 21.5′1.85′1.85′DECKOPENING 50′ × 21.5′62′ SURROUND WIDTH29.5′
Front elevation as the FOH lens sees it, 9 px per foot at the portal plane. All four panels are 25′ and stand on the deck; what cuts them off at the top is the 8′ header, not a gap at the bottom. The dotted line near the foot of each panel is where the FOH ray grazes the deck — below it the beam passes under the panel and lands on the stage floor (6″ of raster on the downstage pair, 11″ on the upstage pair). Keep the bottom of your leg content dark and it never reads. The dashed box behind is the 50′ cyc cloth, which subtends only 35.9′ from this lens because it is 29.6′ upstage; the solid box inside it is what the Epson actually lights. Note where SR2 and SL2 land: they sit within 4″ of the cyc’s apparent edges, so the upstage pair frames the cyc almost exactly. That means the 1.85′ slot between each pair is mostly dark wing space rather than cyc — keep it black and it reads as depth.
STAGE DECKHOUSEPORTAL 0′LEG 15.9′LEG 211.8′CYC 29.6′  TITAN ×2 stackedtech booth · lens 6.5′EPSONLINE SET 14trim 24.92′1.97′3.8′ shadow reach15.79′ — fixed by the 0.35:1 lensFOH THROW 75′
Side section, horizontally compressed; heights are to scale. The Epson hangs on line set 14, 1.97′ upstage of the far leg pipe — the closest it can sit without putting the leg pipe in its own light — and throws 15.79′ to the cyc. Both leg pairs are downstage of it, so neither can shadow the cyc. Note how low the TITAN lens is: 6.5′ above the deck, roughly an actor’s eye height, which is where the shadow problem on the legs comes from. The FOH cone passes the portal plane and continues onto the legs — same projectors, different regions, different warps.

Leg positions

The legs live where curtain legs live, staggered in the traditional masking order: LEG-*1 on line set 6, downstage and furthest offstage, LEG-*2 on line set 12, upstage of it and stepped onstage. Their offstage and onstage edges are set so the pair reads as one receding wall with a deliberate slot of cyc between them.

Alignment must be worked in apparent position, not physical. A leg at 11.8′ upstage is foreshortened to 86% of its true offset from centre; one at 5.9′ to 93%. Lay these out with a tape measure on the deck and they will be nearly two feet out to the eye.

Leg positions — feet from centre line, stage right; stage left mirrors
LegDepthPhysical spanApparent spanLitLevel
LEG-SR15.9 ft
line set 6
−26.00 to −21.00−24.10 to −19.47100% full12.2 fL
LEG-SR211.8 ft
line set 12
−20.39 to −15.39−17.61 to −13.29100% full10.6 fL

Both walls are fully lit from every seat, with 2.15 ft of shadow margin between the panels and 11.7 in of margin against the proscenium edge. Section 12 explains why those two numbers matter more than they look.

03

Look development

Four cues composited onto all six surfaces using the real staging geometry and the predicted foot-lamberts. The artwork is placeholder — generated to carry the right palette, density and compositional weight, not to stand in for a designer. Judge these for legibility, contrast between surfaces and where the eye goes.

Let It Go rendered flat, before brightness scaling
Let It Go — the content as built. Every surface at full value. This is what the edit suite shows and it is not what the audience sees.
Let It Go as it will actually project
The same cue, honestly. Each surface scaled to its predicted foot-lamberts, cyc carrying its real 6.5:1 gradient. The aurora survives at the top where the lens puts 19.7 fL. The ice palace, sitting where the cyc delivers 3.0 fL, collapses.
The most useful frame in the set

The palace is the image the entire number is built around, and at the bottom of the cyc it is gone. The fix is not more lumens — it is composition.

Let It Go recomposed for the gradient
Recomposed for the gradient. Palace lifted into the 15–26′ band where the light is, sky darkened below it. Nothing changed about the rig; the dark lower third now reads as night instead of as a fault.
Colder by the Minute
Colder by the Minute. The one cue asking for pale imagery everywhere at once, and therefore the cue that finds your ceiling. White on the surround at 14.2 fL sits visibly in front of white on the cyc away from its bright top band. Expect to pull the surround down rather than push the cyc up.
Finale, Arendelle in summer
Finale. The surround carries the temperature change — frame to timber and gold, trees to green, cyc to summer sky. Note the fjord waterline: the same 3.0 fL floor that ate the ice palace eats it too. Keep every warm horizon high in the frame.
Two things in these frames are deliberate

The band of unlit cloth above the lit cyc is real. The header hides the top of the 30′ cyc, but not all of it: from a 5′ eye about 1.3′ of bare cloth shows between the top of the Epson’s image and the underside of the header, and a border or a black top band has to take it. The dark slot between each leg pair is the 2.15 ft shadow margin doing its job — and it is mostly wing space, not cyc, because the upstage legs land within four inches of the cyc’s apparent edges. Neither is a rendering artefact.

A lit monitor also flatters the dim end of the cyc more than a dark house will. If a passage looks marginal here, it is worse in the room.

04

Choosing the surfaces

Four properties decide whether a scenic surface takes projection well. They are worth stating plainly because three of them are invisible until the projectors come on, and by then the scenery is built.

What a projection surface has to be
PropertyTargetWhat goes wrong
MatteZero sheen. Flat latex or purpose-made screen paint only. Any eggshell or satin gives a specular hotspot that follows each viewer's seat. It cannot be fixed in QLab.
NeutralA true white, not a warm or cool one. Warm-white primer pulls the frozen blues grey-green. Every ice cue in Act I is fighting it.
Flat and stillDrum-tight, mechanically restrained top and bottom. Two inches of drift is two inches of misregistration. Soft goods that swing cannot hold a warp for a two-week run.
Fire retardantIFR fabric, or FR-treated with a certificate on file. Your fire marshal will ask, and a 1,200 ft² painted drop is exactly what they ask about.

Gain, and why 0.9 is worth paying for

Screen gain is how much of the light a surface returns toward the audience. Unprimed muslin sits around 0.7–0.8; a purpose-made front-projection surface such as Rosco's Front White is 0.90 with a 170° viewing angle. That is roughly a 12% brightness gain over good muslin for no extra lumens, and the wide viewing angle matters in a proscenium house where a third of the audience is well off centre.

The trade to know about: high-gain surfaces also return ambient and spill light more efficiently. That is fine here because the design already keeps front light off the projection surfaces — see Section 15.

A grey portal is worth a test

The TITANs are 2,000:1 full-on/off, which is modest, and the surround has 20.7 fL of headroom — more than this design needs. A light grey surface on the portal only (gain ~0.6) would cost you about 5 fL you are not using and would meaningfully reject the stage-light spill that otherwise raises the black floor on the frame. Paint two sample boards, put them side by side under the actual rig at a dark-house call, and decide with your eyes. Do not do this to the cyc — that surface needs every foot-lambert it has.

05

Build recommendations

The portal surround — build it as three units, not one

A 62′×29.5′ piece with a 50′×21.5′ hole in it is an awkward object to build, hang, store and transport, and you never need the middle of it. Against a 50′×21.5′ opening the frame band is a header 62′×8′ and two side bands 6′×21.5′. Build those three pieces, assemble them in place, and the hole takes care of itself.

Portal surround — three units
UnitSizeRecommended buildApprox. weight
PORTAL-HEAD62′ × 8′ Six 10′4″×8′ SEG fabric frames, or six hard-covered Hollywood flats bolted edge to edge. Six divides 62′ evenly and keeps every unit inside a standard 4×8 sheet layout. ~145 lb / ~600 lb
PORTAL-SR6′ × 21.5′ One SEG frame, or two 6′×10′9″ Hollywood flats stacked~42 lb / ~190 lb
PORTAL-SL6′ × 21.5′As SR, mirrored~42 lb / ~190 lb

First choice — SEG fabric frames. An extruded aluminium frame with a silicone-edged IFR projection fabric that zips into a channel and tensions drum-tight. They are light, they are dead flat, the fabric is replaceable if it is damaged mid-run, and they are the closest thing to a purpose-built projection surface you can hang as scenery. They cost more than lumber and they are the right call for a show whose whole design depends on register holding for two weeks.

Second choice — hard-covered Hollywood flats. 1×3 on-edge framing with a 1/4″ ply or lauan skin. Stiffer than a traditional Broadway flat and much less prone to racking at this size. The catch is seams: six flats across the header gives you five vertical joints, and under projection a telegraphed joint reads as a line across the frame. Skim the joints with joint compound, sand flat, then prime. Budget real shop time for that step — it is what separates a good-looking portal from an obviously-built one.

Avoid a soft painted drop with a cut-out. It is the cheapest option and it will move. Every time the HVAC cycles or a door opens backstage, your warp is wrong.

The legs — rigid frames, restrained top and bottom

Four panels 5′ wide and 25′ tall. The proportions are the problem: at 5:1 these are slender enough to flex, sail and swing, and each one carries an independently warped projection region that a two-inch movement ruins.

Leg panels — three ways to build them
ApproachWeight ea.Verdict
Aluminium frame + stretched IFR fabric
1.5″ square tube perimeter with a mid-rail, SEG or laced fabric
~60–80 lb recommended Light enough to fly on a spot line, dead flat, and the low mass makes bottom restraint easy.
Hollywood flat
1×3 on edge, 1/4″ ply skin
~190 lb workable Rigid and cheap, but 25′ of lever arm at that weight needs real rigging and real bottom hardware.
Soft leg, chain-pocketed~15 lb no A chain pocket stops it flapping, not moving. It will not hold register.

Restraint is the whole game. Fly each panel from a batten or spot line with a pipe pocket or hanging irons at the top, and positively tie the bottom — floor plates and stage screws, or a bottom pipe tied off to the deck. Do not rely on weight alone. Actors brush past legs; a panel that can move six inches will, on opening night.

Give the offstage edge of each panel a 2–3″ black border in paint or gaffer. Canvas edges are never straight, and the mask feather in the media assumes a soft edge to land on rather than a hard bright sliver on the wing wall.

The cyclorama

A 50′×30′ front-projection surface, and the one place to spend money on material rather than construction. Only 45.1′×25.4′ of it is ever lit (Section 07), but the full cloth still has to be there: the unlit margin is what keeps the frame of the picture off the wing walls and the grid.

  • Vinyl or poly cyc, IFR, seamless. Rosco's vinyl cycs run seamless to 40′ with ultrasonically welded joins beyond that — invisible at normal viewing distance and, unlike sewn muslin, they do not wrinkle. Rose Brand's 128″ Poly Cyc IFR is the sewn-panel equivalent and a reasonable budget step down.
  • Front White (gain 0.90, 170°) if the budget reaches it. The extra gain and the wide viewing angle both pay off here, and the design never rear-projects.
  • Tension it properly. Pipe or chain pocket at the bottom, tied off at both bottom corners, and pulled out at the sides. A hung cyc bellies, and a bellying cyc is why the plot specifies a Bézier warp with an 8×8 control grid rather than simple corner pinning.
  • Do not paint a cyc you intend to project on unless it arrives unprimed and the manufacturer says to. Factory finish beats shop finish on this surface every time.

Paint and finish

  • Rosco Projection Screen Paint on the portal and legs, or a premium flat (not matte, not eggshell) interior latex in a neutral white. Two coats over a sanded, primed surface.
  • Roll, do not spray, unless your shop sprays well. Roller stipple is invisible under projection; spray orange-peel is not.
  • Test before you commit 1,800 ft². Paint two 4′×8′ sample boards, hang them in the actual positions, and look at them under the actual projectors with actual content. Half an hour here saves a repaint.
  • Fire retardancy: use FR paint or FR-treat after painting, and keep the certificate with the show paperwork.
Two clearances to walk with a tape

Epson to the upstage legs. The Epson sits on line set 14 at 24.92′ trim; LEG-*2 hangs on set 12. That is 1.97 ft of clearance between a 64 lb projector and the top of a 25′ panel — the tightest the pair can be without the leg pipe entering the Epson’s own light. Set 13 would leave 0.99 ft, which is too little to hang and focus in. The projector cannot move within that: its fixed lens decides the throw, and the throw decides the position.

Wing width. The downstage legs sit 26′ off centre. The plan shows 28′ of wing stage right, so they fit with room to spare; confirm stage left matches before the panels are built.

06

The venue, surveyed

These come off the Corner Canyon house plan rather than from assumption, and they are what the generator in the asset pack is loaded with. Three of them overturned earlier working figures, and two of those changed the plot.

Corner Canyon High School Performing Arts
#MeasurementValueWhat it decides
M1Proscenium opening50 × 21.5 ftMask cut-out. Wider and a good deal shorter than a typical assumption — the header band is 8′ tall, the side bands 6′.
M2Usable stage depth — cyc on line set 3029.6 ftWith the Epson on line set 14 this fixes the throw at 15.79′, because the lens is not adjustable.
M3Leg line sets used6 and 12
5.9 / 11.8 ft
Real line sets rather than invented positions. Both downstage of the Epson.
M4Tech booth to plaster line75 ftTITAN lens choice and every foreshortening figure. Spot booth is 89′.
M5TITAN lens height10 ft above house
6.5 ft above deck
The single most consequential number on the plan. See below.
M6Stage deck above house floor3 ft 6 inConverts M5 into a deck-relative height.
M7Fly to roof / electric trim41 ft / 18 ftThe Epson needs 24.92′ of trim — well inside the fly, but 7′ above the electrics.
M8Apron / pit / SR wing7 / 16 / 28 ftWing space is ample; the legs at 26′ off centre fit comfortably.
The low lens is the fact to design around

Ten feet above the house floor puts the TITAN lens 6.5 feet above the stage deck — roughly the eye height of an actor standing on it. Three consequences follow, and none of them is a reason to move the units.

The units need about 31% of upward lens shift to lift a 34.9′-tall raster off a lens sitting 6.5′ up. Verify the TITAN's vertical shift range covers that before load-in. If it does not, the units get tilted and QLab warps out the keystone, which costs pixels and brightness you would rather keep.

Actors can shadow the legs. At lens height, a six-foot performer standing in the beam path blocks roughly the bottom six feet of a leg behind them. The legs sit 21–26′ off centre so this only happens to someone well into the wings, and the bottom six feet of a 25′ panel is the least important part of it — but stage management should know the corridor exists. The surround cannot be shadowed at all, because every actor is upstage of it, and the cyc is fed from over the stage.

The low angle actually helps overhead. A lens near stage level looks up through the opening, so less of a tall leg is cropped by the header than a high FOH position would crop. The downstage legs read to about 22.7′ of their 25′, the upstage pair to 23.9′.

07

Projector plot

Two Digital Projection TITAN 1080p Quad 2000 and one Epson EB-PQ2216W. Fifty-six thousand lumens in the room, and the rig is lens-limited, not lumen-limited — every lens wants a long throw, which decides the whole plot.

Inventory
UnitOutputNativeLight sourceLensWeight
TITAN ×220,000 lm1920×1080, 16:94 × 450W metal halide109-236, 1.16–1.49:186 lb
EB-PQ2216W16,000 lm1080p ×3 → 4K shiftLaser, 20,000 hrELPLX02 0.35:164 lb
The plot
UnitPositionCoversLens / throwResult
P1 — Epson Line set 14, 13.81′ upstage, inverted, 24.92′ trim, minimum vertical shift CYCELPLX02 0.35:1
15.79′ throw
lights 45.1 × 25.4′
10.7 fL avg
85.1 px/ft
shadow reach 3.8′
P2 + P3 — TITAN ×2 Tech booth, stacked and converged on one raster, 31% up-shift PORTAL + all four LEGS109-236 @ 1.21:1
75′ throw
lights 62.0 × 34.88′
portal 14.2 fL
legs 12.2 / 10.6 fL

The Epson belongs on the cyc for four reasons that all point the same way: its 0.35:1 lens is the only glass in the kit that can frame a 50′ image from over the stage rather than from the house; it puts 85 px/ft on the surface against a TITAN's 38, on the one surface the audience studies; its laser will not drift in colour across a two-week run; and its native contrast is far better than the TITANs' 2,000:1, which matters enormously on a cyc that spends half the show in near-blackout.

No TITAN can do that job. At a 75′ FOH the cyc is 105′ away, and zoomed all the way in the narrowest image a TITAN makes at that distance is 56′ wide — it cannot frame a 50′ cyc. Worse, at a 6.5′ lens height the shadow reach from out front is effectively the whole stage: an actor anywhere in the beam would print on the cyc at close to full size.

Both TITANs stack on one raster. There is no spare in this kit, which makes the lamp discipline below a genuine operational requirement rather than good practice.

Two things the kit does not quite cover

Both are consequences of fixed geometry, both are knowable now, and both have a scenic answer that costs nothing. Neither is a reason to change the plot.

Lit area against physical surface
SurfacePhysicalLitShortfallWhy
PORTAL62.0 × 29.5 ft62.0 × 34.88 ft none solvedThe stock 1.39 lens tops out at 54′ from 75′. The 109-236 at 1.21:1 covers the full width, and the 5.4′ of vertical overspill masks off.
CYC50.0 × 30.0 ft45.1 × 25.4 ft 2.45 ft each side
4.6 ft vertically
A fixed 0.35:1 lens at a 15.79′ throw makes exactly 45.10′. Throw and image size are the same number.

The surround is solved by glass, not by scenery. Your side bands are only 6′ wide to begin with — a 50′ opening in a 62′ canvas — so the stock lens leaving 4′ of each band dark would have gutted the frame rather than trimmed it. The DP 109-236 HB zoom (1.16–1.49:1) run at 1.21 covers the full 62′ from the tech booth. It is the one purchase this plot depends on. Order it early enough to hang with it, not after.

The cyc margin is unavoidable. The unlit strip is 2.45′ at each side, 3.81′ above the image and 0.81′ below, and it cannot be fixed without moving a unit whose position the lens has already decided. Sideways this barely matters: the upstage legs mask the cyc almost exactly to its apparent edges, so the side margin is hidden. The top is the one to deal with. The header covers the cyc down to about 21.5′ apparent, and the image tops out around 20.2′ apparent, which leaves roughly 1.3′ of bare cloth showing in a band right under the header. Hang a black border or a teaser to take it. Do not try to solve it in content — black pixels and no pixels look identical, but bare unlit cloth catches stage-light spill and glows grey.

If you can free line set 13, moving the Epson one set downstage grows the lit area to 47.9′×27.0′ and closes most of the margin. It costs you clearance: 0.99′ between the projector and the leg-2 pipe instead of 1.97′. Worth measuring on the day; not worth assuming.

Three things this kit will do to you

Colour matching. Stacking two TITANs means matching eight metal halide lamps across two heads, and they drift apart as they age. Fit fresh lamps in both before tech, log their hours together, and re-check the match at every dark-house call. This is the biggest operational risk in the rig, and it is why the laser unit goes where a colour shift would show most.

Power and heat. Two TITANs at FOH is 3.6 kW of lamp before ballasts and fans — budget about 5 kW and roughly 42 A at 120 V, and listen to what eight 450W bulbs and their cooling do to a quiet scene.

Black level. 2,000:1 full-on/off is modest. Put a QLab blackout on the portal at tech and look at what the TITANs actually leave on the canvas. If there is a visible grey field, use the units' mechanical douser for true blackouts rather than fading in software.

08

The four optical facts the design rests on

One — stack the pairs, never blend them side by side

Both surfaces are close to 2:1 — 50×30 and 62×29.5 — and every projector available is 1.78:1. The surface is wider than the projector, so sizing is width-driven: set the raster width to the coverage width and mask the vertical overspill.

Run that through a side-by-side pair and it falls apart. Two units each covering 33′ of a 62′ surround throw only 18.6′ of height on a 29.5′ surface. Force them to cover the full height and each raster becomes 52′ wide, overlapping by 42′ — an accidental stack with extra steps, which QLab's blend then dims back down. Stack instead: same footprint, double the lumens, no seam, and a dead unit leaves you at half brightness rather than half a picture.

Two — focus is a non-issue, and the reason matters

One FOH lens holds the surround at 0′ and the legs at 5.9′ and 11.8′. Blur on the surface is governed by one relationship, and throw distance cancels out of it entirely:

blur = Δ ÷ ( N × (1 + m) )   where   m = image width ÷ panel width

A 62′-wide image off a 0.67″ DMD is about 1,310× magnification, which makes the blur vanishing: 0.07 px at the near legs, 0.14 px at the far ones. Focus on the portal frame and the legs come along free.

The rule this exposes: blur scales as the inverse square of coverage width. Wide coverage means a short lens and enormous depth of field; narrow coverage with a long lens is where focus actually bites. Cover 62′ and a 12-foot depth spread costs 0.14 px; cover 20′ with a long lens from the same position and it costs 1.6 px. That is the quiet reason dedicated long-lens leg projectors are a worse idea than they look.

Three — the cyc gradient is geometry, not a fault

The 0.35:1 lens sits 15.79′ from the cyc and 24.92′ above the deck — 12.2′ above the centre of its own image. Light hits the top almost square-on from close range and the bottom obliquely from half again as far. Illuminance follows cos(incidence) ÷ distance²:

Cyc brightness profile
Height above deckIncidenceDistanceSet 14 — trim 24.92′Set 13 — trim 26.5′
Top of lit area — 26.19′1.6°15.8 ft19.7 fL17.5 fL
Centre — 13.50′37.8°20.0 ft9.7 fL8.6 fL
Bottom of lit area — 0.81′57.6°29.5 ft3.0 fL2.7 fL
Top-to-bottom ratio6.5 : 1 as plotted6.5 : 1

The gradient is the same 6.5:1 either way — moving the unit one line set downstage buys lit area, not evenness, and costs about 2 fL everywhere because the same light spreads over 13% more surface. Hang at minimum shift, around 24.92′ trim: racking the shift up to mount higher makes the gradient worse, not better, and buys almost nothing in shadow reach. Then decide deliberately how much of the gradient to keep — the asset pack ships two correction masks computed from this exact geometry, one halving it and one flattening it. Flattening pulls the whole cyc to its dimmest reading, so half is usually the right trade. Measure with a meter at five heights at tech before choosing.

Four — staggered legs break in two ways

Leg-on-leg shadow. The beam heading for the upstage leg has to get past the downstage one, and whether it does is decided at the downstage leg's own plane. An earlier version of this staging had them exactly tangent — no shadow at all, which sounds ideal and is the worst place to be. Two inches of drift either opens a bare slot or drops a hard shadow line down the upstage panel. The current positions carry 2.15 ft of real margin.

Panel behind the proscenium can never be lit. A leg reaching further off centre than the FOH unit can see through the opening has a strip no front projector can reach. From house centre the proscenium hides it and nobody notices. From the opposite side of the house it is a dark stripe down the panel edge — visible to a whole block of the audience and invisible from the tech table. The FOH reach is 26.97′ at 5.9′ upstage and 28.95′ at 11.8′; the legs sit at 26.00 and 20.39. Both checks run on every rebuild of the asset pack and print clearance in feet.

09

QLab architecture

QLab 5's signal path runs Source → Cue → Stage → Region → Route → Device. Build it in reverse — devices first, content last — and nothing has to be redone.

The decision that makes this show work: one stage per surface, not one stage per projector. Your designer thinks in surfaces; the cyc is a 2:1 canvas and a leg is a 1:5 canvas, and those are what a video cue should target. The projectors are delivery, handled entirely at the region and route layer. Change a projector, re-warp one region, and every cue in the show still works.

Stage and route architecture
StageSizeRegionsRouted to
STG_CYC3840 × 2160one region, full stageP1 Epson
STG_PORTAL3840 × 2160PORT-A / B — both cover the whole stage, convergedP2, P3
STG_LEG_SR1512 × 2560one region ×3, convergedP2, P3, P4
STG_LEG_SR2512 × 2560one region ×3, convergedP2, P3, P4
STG_LEG_SL2512 × 2560one region ×3, convergedP2, P3, P4
STG_LEG_SL1512 × 2560one region ×3, convergedP2, P3, P4
STG_ALL3840 × 2160mirrors every region aboveP1–P3

STG_ALL is a convenience stage whose regions duplicate every other region's warp. Use it for blackouts, full-stage colour washes, the storm and the curtain call — one cue lights every surface at once instead of six parallel cues.

Leg region warp corners in the FOH raster — type these in
Legtltrbrbl
LEG-SR1427, 828715, 828715, 2131427, 2131
LEG-SR2829, 8281097, 8281097, 2105829, 2105
LEG-SL22743, 8283011, 8283011, 21052743, 2105
LEG-SL13125, 8283413, 8283413, 21313125, 2131

All four tops clamp to y=828, the bottom of the proscenium header. The panels are 25′ tall against a 21.5′ opening, so the top 2.3′ of the downstage pair and 1.1′ of the upstage pair is hidden behind it. Nothing you need to see goes up there. The bottoms stop at 2131 and 2105 rather than at the raster floor: the panels stand on the deck, but from a lens 6.5′ up the beam grazes under them and the last few inches of raster land on the stage floor instead. Warp to these numbers and the texture registers to the real panel.

10

Masks and content specification

Masks

Greyscale images at stage size: black hides, white shows, mid-grey dims proportionally. Since QLab 5.6 a stage mask reloads live when the file on disk changes — keep Photoshop open at the tech table and iterate the edge without touching the workspace.

Mask set
FileSizeNeededDoes
portal-frame-mask3840×2160alwaysWhite on the frame band, black across the opening. Without it the surround content sprays through onto the legs and cyc.
cyc-trim-mask3840×2160alwaysFeathered border trimming spill off the top, sides and bottom of the cyc.
cyc-gradient-mask-half3840×2160probablyHalves the 6.0:1 ultra-short-throw gradient. Decide with a meter.
leg-visible-LEG-*512×2560for the headerOne per leg. At these positions no panel is masked sideways; the mask handles the top 2.3′ behind the header.

Keep a 2–3 inch black feather inside every physical edge. Canvas edges are never straight and cloth moves; a mask cut exactly to the measured edge shows a bright sliver on the wall the first time a fan runs.

Content delivery specification

Hand this to whoever makes content
SurfaceCanvasAspectResolutionNotes
CYC3840 × 216016 : 985.1 px/ftMaps to the lit 45.1′ × 25.4′, not the whole 50×30 cloth. Highest detail; carries all pale imagery.
PORTAL3840 × 216016 : 961.9 px/ftMaps to 62.0′ × 34.88′. The frame band is the outer 6′ each side plus an 8′ header; everything inside the opening is masked.
LEG (each)512 × 25601 : 5102 px/ftExtreme portrait. Design vertically from the start.

Encoding

  • HAP or HAP Q in a .mov, not H.264. HAP decodes on the GPU and loops without hitching; H.264 at these pixel counts drops frames the moment three surfaces play at once.
  • Every background must loop seamlessly. Almost every cue is an ambient hold of unknown length — the ice palace stays up as long as the scene runs.
  • Deliver a matching still frame for every moving cue. If playback fails mid-show a still is a recoverable night; black is not.

Design rules for this rig

  • Nothing critical in the bottom 8′ of the cyc. That is the 3.0 fL zone and the shadow-and-bounce band. The previz in Section 03 shows exactly what happens when you ignore this.
  • Legs are texture, not picture. At 5′ wide a leg cannot carry a scene. Bark, ice crystal, aurora light, frost creep. Vertical motion only — horizontal motion on a 1:5 canvas reads as an error.
  • Grade the upstage legs about a quarter stop hotter than the downstage pair, or accept that they sit back — 12.2 fL against 10.6. They are 6′ further from the lens. Make it a decision in the edit rather than a surprise at tech.
  • Colour-match legs to cyc, not to the portal. The audience sees legs and cyc in the same glance through the opening; the portal is a separate visual frame.
  • Grade on the actual surfaces at show brightness. Content that looks rich on a laptop goes flat at 8 fL. You will push contrast and saturation well past what looks right on a monitor.
11

Cue-by-cue surface plan

A starting allocation in running order. The recurring principle: the portal is the emotional temperature of the show and changes rarely — roughly nine times across two acts — while the cyc changes with every location and the legs change with the world state.

Act I
NumberCYCLEGSPORTAL
Vuelie / PrologueNorthern sky, slow auroraDark pine, faint frostNordic carved wood, cold
Let the Sun Shine OnArendelle fjord, summer lightGreen birch, sun-dappleWarm painted wood
A Little Bit of YouInterior night, snow motesCastle drapery, stillhold
Hidden FolkMoss and stone, moving mistRock faces, moss glowStone / lichen
Do You Want to Build a Snowman?Window light cycling seasonsCorridor, seasonal shifthold, slow desaturate
For the First Time in ForeverCastle gates opening, brightBanners, goldCoronation gold + wood
Hans of the Southern IslesTown square, buntingTimber houseshold
Queen AnointedChapel interior, candle warmStone pillarshold
Dangerous to DreamInterior, cold creeping inFrost beginning at baseFirst frost across the frame
Love Is an Open DoorWarm interiors, playfulholdhold
The freezeFjord ices over in real timeFrost climbs to fullFrame freezes solid
Reindeer(s) / What Do You Know About LoveSnow wilderness, driftingSnow-laden pinehold
In SummerFantasy warm-out, then snap backFantasy warm, then backBrief warm gag, then back
Let It GoIce palace builds, crystal bloomIce trees crystallise upwardFull crystal ice frame
Act II
NumberCYCLEGSPORTAL
HyggeOaken's interior, sauna steamLog walls, warmWarm timber
I Can't Lose YouIce palace interior, coldIce columnsCrystal ice
Snowman repriseOpen snowfieldBare snow pinehold
Fixer UpperHidden Folk glade, warm auroraMoss, bioluminescenceAurora violets
Kristoff LullabyNight sky, single aurora ribbonDim, statichold
MonsterIce palace fractures, storm buildsCracking iceFrame fractures
Colder by the MinuteFull whiteout blizzardWhiteoutWhiteout across everything
The thawIce releases, fjord returnsFrost retreats, green returnsFrame thaws to warm wood
FinaleFull summer ArendelleGreen birch, gold lightFull warm, festival
The three moments that carry the design

The freeze, Let It Go and Colder by the Minute are the only three cues where all six surfaces move together as a single event. Build those first, build them as one synchronised piece across STG_ALL, and give them the most rehearsal. Everything else in the show is ambience.

12

Content sourcing and rights

Two viable paths, and the licensing question is not optional — Disney titles are actively policed and your production licence does not cover projected imagery you source yourself.

Licensed package. Broadway Media sells authorised Scenic Projections for both Frozen and Frozen JR through MTI, pre-cued to the script. It comes in two tiers and the tier matters enormously here: the standard licence delivers playback through their own StagePlayer app, while the professional licence is the one that gives you QLab files and permits mapping and custom elements. For a six-surface mapped rig the standard tier is not usable — buy professional or do not buy it.

Original content. Anything you originate still has to clear with MTI and Disney, and the authors' Frozen licence has design restrictions attached. Ask your MTI rep in writing before your designer starts work, not after.

Whichever path you take, expect to originate the leg content yourself. No stock package ships 1:5 portrait loops cut for four independent panels, and it is the least labour-intensive content in the show to make.

13

Order of process

The sequence matters more than the hours. Hanging before the survey, focusing before the scenery is trimmed, or warping before the canvas is tensioned each cost a full day. Six phases, each with a gate that has to close before the next one starts.

  1. Phase 1 — Survey and design lock Weeks out: 10–12 Confirm the surveyed numbers on the deck rather than off the plan. Re-run the generator and read the clearance checks. Confirm line set 14 is free for the Epson and set 12 for the upstage legs. Order the DP 109-236 lens. Settle the licensing path with MTI in writing. Gate: the survey numbers are in the generator and both clearance checks pass.
  2. Phase 2 — Scenic build Weeks out: 6–10 Build the three portal units and four leg frames. Skim, sand, prime. Paint sample boards first and approve them under the real projectors. FR-treat and file the certificate. Order the cyc early — seamless goods have lead times. Gate: paint approved on a hung sample under a projector, not on a bench.
  3. Phase 3 — Content build Weeks out: 4–8, parallel with Phase 2 Designer works to the canvases in Section 10 with the guide overlays from the asset pack. Build the three big synchronised moments first. Every cue loops; every cue ships a still. Gate: the freeze, Let It Go and Colder by the Minute play end to end.
  4. Phase 4 — Hang and cable Load-in day 1 Projectors in position, every signal path proven end to end with a test pattern. Soft goods and panels hung, trimmed, tensioned and locked at show positions. Gate: nothing moves again. This is the hard gate — every warp downstream assumes it.
  5. Phase 5 — Align Load-in day 2 Optical first, then warp, then converge, then mask. Photograph everything. Section 14 is the procedure. Gate: all warps photographed and the workspace backed up in three places.
  6. Phase 6 — Tech Tech week Content pass in a dark house first, then negotiate with the light plot, then run it, then re-check register. Expect the lighting conversation to be real — any front light that spills onto a projection surface flattens it, and the answer is almost always steeper angles and more side light, which suits this show anyway. Gate: the pre-opening checklist in Section 15 is complete.
14

Alignment procedure

Run this once, properly, on load-in day 2. Everything projects from the asset pack — grids, placement guide and grey fields are in assets/templates-pack/grids/.

  1. Patch the devicesConfirm all four outputs appear in Workspace Settings → Video. Set each projector to native resolution. Disable every projector-side keystone, digital zoom and auto-geometry function, and turn off eco and dynamic-contrast modes — dynamic contrast will make the stacked TITANs pump against each other.
  2. Create output routesOne per projector at native resolution. Name by position, not serial: P1-CYC, P2-FOH-A.
  3. Create the stagesSizes per Section 09. Stage aspect matches the physical surface so content lands undistorted before anything is warped.
  4. Project the placement guideSend foh-placement-guide-3840x1920.png to the TITAN stack while you are still positioning and lensing. Move the units until the real surround and legs land near their targets optically.
  5. Rough in with lens shift, not warpEvery degree fixed optically is pixels and brightness you keep. Warping is for the last 5%.
  6. FocusFocus the FOH stack on the portal frame using the grid's corner targets. Walk on stage and check a leg — both will be sharp. On the Epson, focus the middle slant distance to the cyc rather than the centre of the image.
  7. Warp each regionGrid overlay on. Perspective warp for the flat portal and legs; Bézier with a 4×4 or 8×8 control grid for the cyc, which is never as flat as it looks. Type the leg corners from Section 09 straight in.
  8. Converge the stackAlignment grid on one TITAN at a time, then both. Every line must sit exactly on its twin — a stack one pixel out reads as soft and people blame the focus. Then 50% grey and check both units for colour match; correct at the projector, not in QLab.
  9. Load masksPortal frame, cyc trim, per-leg visibility. Iterate live — QLab reloads a stage mask when the file changes on disk.
  10. Meter the cycFive heights across the lit area, top to bottom. Compare against the profile in Section 08 and choose a gradient mask, or none.
  11. Lock and photographPhotograph every warp screen and every region's numbers. If a projector gets bumped at 11pm on a Tuesday, this is what gets you back.
15

Checklists

Print these. The whole section is laid out to print cleanly on four pages.

Scenic build

  • Portal built as three units — header plus two side bands, not one 60×30 piece
  • Flat joints skimmed, sanded and invisible under raking light
  • All four leg frames rigid; no rack when pushed at the top
  • Paint is flat, neutral white, zero sheen — approved on a hung sample under a projector
  • Offstage edge of every leg carries a 2–3″ black border
  • Cyc is IFR, seamless or welded, and unpainted
  • FR certificates on file for every soft good and painted surface
  • Top hanging hardware and bottom restraint hardware fitted to all four legs

Hang and cable

  • Epson on line set 14, inverted, 24.92′ trim, minimum vertical shift
  • Three-foot clearance from the Epson to LEG-*2 confirmed with a tape, not by eye
  • Black border hung downstage of the Epson — check the balcony sightline specifically
  • Two TITANs rigged in the tech booth on one raster, both with the 109-236 lens and fresh lamps
  • Power: ~5 kW available at the tech booth; measured, not assumed
  • Every signal path proven end to end with a test pattern before anything else
  • Cyc trimmed, tensioned, bottom-piped and tied at both corners
  • All four legs flown, plumbed, and positively tied at the bottom
  • Portal units assembled, plumb, and locked to each other
  • Spare HDBaseT or fiber run tested and coiled at each position

Alignment

  • TITAN vertical shift range confirmed to reach 31% before anything is hung
  • All projector-side keystone, auto-geometry, eco and dynamic contrast confirmed OFF
  • Circle on the alignment grid reads as a true circle on every surface
  • Six regions warped; leg corners match the table in Section 09
  • TITAN convergence checked on the grid, not on content
  • TITAN colour match checked on 50% grey at show brightness
  • Cyc metered at five heights; gradient mask chosen and loaded
  • Portal frame mask and cyc trim mask loaded
  • Every warp screen photographed
  • Workspace backed up to two drives plus one off-site

Content delivery

  • Every file HAP or HAP Q in a .mov, at the exact canvas size for its surface
  • Every background loops seamlessly — checked by playing it three times through
  • A still frame exists for every moving cue
  • Nothing critical in the bottom 8′ of any cyc cue
  • Upstage leg content graded half a stop hotter than downstage, or the decision made not to
  • Legs carry vertical motion only
  • Every cue graded on the actual surfaces at show brightness, in a dark house
  • Mask .psd files archived alongside the exported .png

Pre-opening

  • Register re-checked after the first full run — something will have moved
  • Blackout cue proven to take all six surfaces to true black in one go
  • TITAN dousers tested if the software black floor is visible
  • Lamp hours logged for all eight TITAN lamps
  • A written re-warp procedure a non-designer could follow on a dark night
  • Still-frame fallback cues tested by actually firing them
  • Show operator has walked the recovery procedure below once, live

Show day, and when it goes wrong

  • Power on 20 minutes before house — metal halide needs warm-up, the laser does not
  • Run the alignment grid on all four units at half hour; look for anything bumped overnight
  • Play one saturated cue and one whiteout cue before house opens
  • Confirm the blackout is black

If a TITAN fails mid-show: the other carries the portal and legs at half level. It will look dim but it will read. Do nothing during the act; relamp at interval.

If the Epson fails mid-show: the cyc goes dark and there is no substitute in the kit. Go to the still-frame fallback for the current cue and run the act on portal and legs alone; the design survives it because the surround carries the emotional key.

If playback fails: stills first, then restart QLab from the backup workspace. Never re-warp during a show.

16

Asset index

Everything below is generated from one set of venue numbers by generate.py. Edit the VENUE dictionary with your surveyed measurements and re-run — every grid, mask, template and clearance check rebuilds against the real room, and the script prints the leg warp corners to type into QLab.

Where everything lives

This document is the index. The files sit beside it in assets/templates-pack/ (grids, masks, content templates, the generator) and assets/previz/ (the five composites and the renderer). Open index.html from the unzipped folder and every link below downloads.

Alignment — project these, never play them in the show
FileUse
foh-placement-guideProject while positioning and lensing the TITAN stack, before any warping. Shows where the frame band and all four legs fall in the raster.PNG
align-grid-cycWarping and focusing the Epson. 1′ minor / 5′ major grid, focus targets at centre and corners. The circle must read as a circle.PNG
align-grid-portalSame, for the TITAN stack on the surround.PNG
align-grid-legSame, single leg stage, 6″ minor grid.PNG
blend-field-50greyFlat 50% grey. This is what you converge and colour-match the TITAN stack on — not a grid.PNG
Masks — load onto QLab stages
FileUse
portal-frame-maskAlways. Black across the opening.PNG
cyc-trim-maskAlways. Feathered border trimming cyc spill.PNG
cyc-gradient-mask-halfHalves the 6.0:1 gradient. Decide with a meter.PNG
cyc-gradient-mask-fullFlattens it completely. Costs the whole gradient in light.PNG
leg-visible-LEG-*Four files, one per leg. Handles the top 2.3′ behind the header.ZIP
Content templates — hand to the designer
FileCanvas and zones
cyc-template3840×2160, mapping the lit 45.1′×25.4′. Shadow zone 0–8′, horizon 8–14′, prime 14–25.4′.PNG
portal-template3840×2160, mapping the lit 62.0′×34.9′. Head band 21.5–29.5′ visible; below 21.5′ masked, above 29.5′ overspill.PNG
leg-template512×2560. Base trim 0–3′, prime 3–22′, top trim 22–25′.PNG
Scripts and previz
FileUse
generate.pyRebuilds every grid, mask and template from the VENUE numbers. Runs both clearance checks and prints the leg warp corners.PY
previz.pyRe-renders any cue. Each scene is a palette dictionary; about twelve seconds a frame.PY
previz framesFive full-resolution composites, 1920×1020.ZIP
README.mdAsset pack documentation, including the two clearance rules and the stagger knobs.MD