Corner Canyon High School Performing Arts

Arendelle

Technical Design Package — Disney's Frozen

Three designs that constrain each other. Every scenic surface is a projection screen, which decides how the stage is lit; the lighting rig and the loudspeakers then compete for the same air above the deck. Projection, lighting and sound are documented here as one package because that is the only way the conflicts show up before tech week.

Venue
Corner Canyon HS
Parts
3
Sections
40
Playback
QLab 5.6.3
Console
A&H Avantis
Cyc
18.7 fL

PART I

Projection

Projection design, mapping and setup reference for Disney's Frozen at Corner Canyon High School — three projectors, nine mapped surfaces, one QLab workspace.

Surfaces
9 mapped
FOH / Portal
Panasonic PT‑RQ25K
Onstage / Cyc
Epson EB‑PU2116W
  1. Read this first
  2. Venue geometry and how the distances were read
  3. Projector assignment — and why there is only one answer
  4. Projectors A and B — the front‑of‑house stack
  5. Projector B — Epson EB‑PU2116W, onstage over the cyc
  6. Beam clearances, fly plot and blocking rules
  7. The surface map
  8. The QLab workspace
  9. Playback machine, signal chain and power
  10. Media specification for the design team
  11. Commissioning — from hang to locked map
  12. Show operation
  13. Designing content for these three surfaces
  14. Scene plates — two worked examples
  15. Troubleshooting
  16. Verify list — take this to the theatre
Open projection →

PART III

Sound

Twenty-four radio mics on an Allen & Heath Avantis with a GX4816 stagebox — five audio Groups under five DCAs plus a monitors DCA, six matrices, and a one-second scene crossfade.

Console
Avantis + GX4816
Inputs
34 of 64
Groups
5 → 5 DCAs + 1
  1. The premise
  2. The console, and where it runs out
  3. Input patch and routing
  4. Mixes, Matrices and outputs
  5. Front fill — Meyer M1D
  6. The mixing method
  7. Where audio collides with the other two plots
  8. RF — three systems, one coordination
  9. Show file and scene plan
  10. Order of process
  11. Checklists
  12. Still open
  13. Companion files
Open sound →